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Etrian odyssey
Etrian odyssey






But I can't deny it's the end of Etrian Odyssey as we've known it for the past decade-plus, and it feels… kind of fine, I guess? More curious than worried, given Atlus' excellent touch with dungeon crawlers. I'm just "worriedly curious," for lack of a better term. It's not that I don't have faith in Atlus. While I'm not as rapturous about the act as some fans of dungeon crawlers and roguelikes ( some fans named Jeremy Parish), I'm honestly not sure how much interest I'd have in the next Etrian Odyssey game if it didn't force me to slow down, chart course, and then step back to say "There! I made this cool map! Look, mom!" Labyrinth roads, take me home. Point is, Etrian Odyssey pushed me into mapmaking. We're not in the business of telling you what to do, but if you don't take note of where you're going, you're probably going to wind up walking in circles until your archer's koala-inflicted wound turns septic and he dies because you couldn't find your way back to town."

etrian odyssey

"Hey sister, gonna rap with you here for a moment. Maybe it was the gentle jazz music that first encouraged me to break out my stylus and fill in walls as I walked. I'm saying this as someone who suffered through the obtuse games of the '80s because she couldn't be bothered making the sensible graph-paper maps her friends made to chart their progress through Metroid and Castlevania 2: Simon's Quest. In fact, even though Atlus has confirmed Etrian Odyssey will see life away from the 3DS (presumably on the Nintendo Switch), I can't imagine a version of Etrian Odyssey that doesn't let us use a stylus and a conveniently-placed second screen to chart our course through every dungeon floor. The Nintendo 3DS's bottom screen is likewise appropriate for Nexus. I introduced myself as "The New Wave Guild," and she seemed pretty cool about it. It's a system that's well-suited for the sometimes-tense atmosphere that accompanies dungeon crawlers, and it fits for Nexus as well. I generally dislike random battles (a topic of discussion Kat and I have covered more than once on the Axe of the Blood God RPG podcast), but I'll readily admit random encounters still work in Etrian Odyssey, which provides you with a step counter that indicates when you can expect your next battle. Longtime players will enjoy the nostalgia and fanservice while they perform the usual duties of mapping the dungeons they walk through and fighting the hordes of enemies who get up in their business. The "Nexus" in the sixth Etrian Odyssey's name references one of its defining mechanics: You re-visit a host of dungeons made famous by previous Etrian Odyssey games.

etrian odyssey

"We're all just here to have a good time and climb Yggdrasil, hey?" "Negative perspiration, friend," the soft piano chords and soft saxophone croon, keeping you grounded even as a Field-On Enemy (F.O.E!) corners you in a dead end. In fact, the smooth jazz soundtrack composed by game music legend Yuzo Koshiro makes it impossible to feel anxious when playing an Etrian Odyssey game. It offers a mind-boggling number of ways for you to build your ideal vision of a party of warriors, but people who just want to draw maps and chill out shouldn't stress out about building a perfect team. Nexus is a tip-top dungeon crawler for newcomers and veterans alike.

etrian odyssey

Don't let the uncertainty of the future keep you from this adventure, though.








Etrian odyssey